GRASPINGCURRENT2026-04-29

2D and 3D Grasp Planners for the GET Asymmetrical Gripper

Andrew Goldberg, Ethan Ransing, Anton Kourakin, Cael Magner, Edward H. Adelson, Ken Goldberg

This paper gives you two practical grasp Control & PlanningPlanningFiguring out what the robot should do before or during movement. algorithms for a specific asymmetrical Movement, Mechanics & Robot BodyGripperA common end-effector used to grasp objects. that work from Perception & SensingRGB-DSensor input that combines color images and depth information. images—GET-2D-1.0 runs in 683ms and improves lift success by 40% over baselines, while GET-3D-1.0 uses 3D ray-tracing for marginal gains at 17x slower compute. If you're building a Movement, Mechanics & Robot BodyGripperA common end-effector used to grasp objects. system, you now have validated methods to plan robust grasps in real time.

THE PROBLEM

This paper focuses on Manipulation & TasksGraspingTaking hold of an object.. This paper gives you two practical grasp Control & PlanningPlanningFiguring out what the robot should do before or during movement. algorithms for a specific asymmetrical Movement, Mechanics & Robot BodyGripperA common end-effector used to grasp objects. that work from Perception & SensingRGB-DSensor input that combines color images and depth information. images—GET-2D-1.0 runs in 683ms and improves lift success by 40% over baselines, while GET-3D-1.0 uses 3D ray-tracing for marginal gains at 17x slower compute. If you're building a Movement, Mechanics & Robot BodyGripperA common end-effector used to grasp objects. system, you now have validated methods to plan robust grasps in real time. Read the paper by tracking the Core ConceptsTaskThe job the robot is supposed to complete, such as pick-and-place, navigation, or drawer opening. definition, the Core ConceptsRobotA physical system with sensors and actuators that can observe the world and take actions. or data assumptions, and the evidence that supports the claimed improvement.

HOW IT WORKS

1

Task framing

The paper frames the work as Manipulation & TasksGraspingTaking hold of an object.. Start here because it defines what success means and which assumptions the rest of the method inherits.

2

Core method

This paper gives you two practical grasp Control & PlanningPlanningFiguring out what the robot should do before or during movement. algorithms for a specific asymmetrical Movement, Mechanics & Robot BodyGripperA common end-effector used to grasp objects. that work from Perception & SensingRGB-DSensor input that combines color images and depth information. images—GET-2D-1.0 runs in 683ms and improves lift success by 40% over baselines, while GET-3D-1.0 uses 3D ray-tracing for marginal gains at 17x slower compute. If you're building a Movement, Mechanics & Robot BodyGripperA common end-effector used to grasp objects. system, you now have validated methods to plan robust grasps in real time. When reading the method section, identify the inputs, the learned or engineered representation, and the Core ConceptsActionA command the robot sends to its motors, controller, or low-level system. or prediction produced by the system.

3

Data and supervision

For robotics work, the data story is part of the method: check whether the system depends on Imitation & Reinforcement LearningTeleoperation (teleop)A human remotely controlling the robot, often to collect demonstrations., Simulation & Sim-to-RealSimulationA virtual environment where robots can be trained or tested., internet video, human labels, or Core ConceptsRobotA physical system with sensors and actuators that can observe the world and take actions. rollouts.

4

Evaluation evidence

The paper should be judged through its Simulation & Sim-to-RealEvaluationMeasuring how well a robot system performs. protocol: what data is used, what Core ConceptsRobotA physical system with sensors and actuators that can observe the world and take actions. or simulator is tested, and which Evaluation & ResearchBaselineA reference method used for comparison. comparisons support the claim. Look for the gap between the headline result and the Simulation & Sim-to-RealDeploymentPutting the trained system on a real robot. setting you would actually care about.

FIGURES

KEY RESULTS

Main contributionConceptual contribution

This paper gives you two practical grasp Control & PlanningPlanningFiguring out what the robot should do before or during movement. algorithms for a specific asymmetrical Movement, Mechanics & Robot BodyGripperA common end-effector used to grasp objects. that work from Perception & SensingRGB-DSensor input that combines color images and depth information. images—GET-2D-1.0 runs in 683ms and improves lift success by 40% over baselines, while GET-3D-1.0 uses 3D ray-tracing for marginal gains at 17x slower compute. If you're building a Movement, Mechanics & Robot BodyGripperA common end-effector used to grasp objects. system, you now have validated methods to plan robust grasps in real time.

WHY DEVELOPERS SHOULD CARE

This paper gives you two practical grasp Control & PlanningPlanningFiguring out what the robot should do before or during movement. algorithms for a specific asymmetrical Movement, Mechanics & Robot BodyGripperA common end-effector used to grasp objects. that work from Perception & SensingRGB-DSensor input that combines color images and depth information. images—GET-2D-1.0 runs in 683ms and improves lift success by 40% over baselines, while GET-3D-1.0 uses 3D ray-tracing for marginal gains at 17x slower compute. If you're building a Movement, Mechanics & Robot BodyGripperA common end-effector used to grasp objects. system, you now have validated methods to plan robust grasps in real time.

LIMITATIONS

The main limitation to check is whether the claimed behavior holds outside the paper's reported setup. That means testing across different Core ConceptsRobotA physical system with sensors and actuators that can observe the world and take actions. embodiments, scenes, objects, and data distributions.

WHAT COMES NEXT

The practical next step is independent reproduction with clear baselines, ablations, and stress tests. For a developer, the useful follow-up is to map the paper's Manipulation & TasksGraspingTaking hold of an object. assumptions onto a concrete Core ConceptsRobotA physical system with sensors and actuators that can observe the world and take actions. stack, then test the smallest version of the method that could run end to end.

RELATED PAPERS

2D and 3D Grasp Planners for the GET Asymmetrical Gripper - Robotics Paper Walkthrough | learnrobotics.ai